I don't know what the actual code that gets values into those variables does, so if reproducing that part of the script is the problem, you'll need to post that as well... but if the problem is just recreating the "and" part of it, that's fairly simple.
You need to use two states... first state is a float compare, float1 is the variable equivalent to "m_MovementInputValue", float2 is 0.1. On the "less than" event, you transition into the second state.
Second state is the same thing, but for m_TurnInputValue. If that's less than, you can go into a third state that does the playmaker equivalent of whatever the if statement you have posted does.