Hey there, this is my first ever game and I plan to make it as polished as possible. Originally I did 3D modelling, but after 2 years graduating from university I decided to make my own simple game and see if I can do it.
This game has no name yet, but it will be a side scrolling shoot'em up like Gradius, R-Type, Salamander, etc... Features I want to implement will make full use of the mouse and keyboard, so its a PC game. It will use WASD as movement, holding the left mouse button down to fire a continuous forward moving stream of projectiles, and using the mouse cursor as a lock-on cursor to target enemies, right click will fire missiles onto enemies that the cursor have locked on to.
This is the player ship (very work-in-progress!), which I plan to have multiple weapon modes that the player can cycle through easily with the mouse wheel. Its like a 2D side shooter but instead of the player being human which has to walk, the player is a ship which isn't constrained to gravity.Things to do:
Movement (Using AxisRaw?) Player constrained to on-screen(can't go off-screen) Shoot
Enemies Enemy Spawns Enemy Explosions
Enemy pattern movement
Enemy pattern firing
First prototype. Use WASD to move and left click to fire. Be careful not to move off-screen.Version 0.01
-Created a simple enemy spawner.Version 0.02
-Finally constrained the player to keep onscreen
-Fixed movement to be more like old-school shooters
-Now able to shoot enemies
-Destroying enemies creates a simple explosion particle effectVersion 0.023
-Added scrolling backgroundVersion 0.024