Author Topic: Set property Active vs Create Object - Set Material Texture  (Read 1068 times)


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for the inventory system in my android game I use set property / active action to toggle items for my character. But I'm not sure if this is a the most efficient way.

Inventory objects such as a helmet must be a child of biped hierarchy. As a result If I use Create Object I also need to put more effort to re-child / align newly created geometry.

My question here is if the "set property > not active" objects, slow down / occupy memory / consume cpu in the game or not?

Also I use "set Material texture"  action to modify textures of game objects. I'm curious if a texture is unloaded from the memory when it is swapped or does it remain in the memory?

Here is the video of game: