playMaker

Author Topic: Breakout Pro! for Playmaker  (Read 11119 times)

krmko

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Re: Breakout Pro! for Playmaker
« Reply #30 on: September 29, 2017, 04:05:04 AM »
You're the man, thanks ;)

cel

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Re: Breakout Pro! for Playmaker
« Reply #31 on: January 31, 2018, 02:24:57 AM »
Hi, just a quick question regarding breakout pro. Is it physics based, or is the physics scripted in playmaker?

Thanks for your time

Graham

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Re: Breakout Pro! for Playmaker
« Reply #32 on: January 31, 2018, 05:45:46 AM »
Hi, just a quick question regarding breakout pro. Is it physics based, or is the physics scripted in playmaker?

Thanks for your time

Breakout Pro is entirely physics based, however it does force certain interactions in order to get the desired behavior. For example, the paddle will not reflect the ball according to the balls trajectory, but rather according to the zone it lands on within the paddle.

Graham

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Re: Breakout Pro! for Playmaker
« Reply #33 on: January 31, 2018, 08:09:33 AM »
IMPORTANT information regarding all 3D Sauce templates!

If anyone is running into FSM or build errors, there are a few simple steps to follow that will remedy these issues until I've had time to update the packages.

Simply open all affected scenes and re-save them individually. This should fix any issues you are experiencing after updating to the latest version of any 3D Sauce template and Playmaker.

Thanks for you patience. Please don't hesitate to report any additional issues that may arise.

henry

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Re: Breakout Pro! for Playmaker
« Reply #34 on: March 05, 2018, 01:35:04 PM »

Hi

I am interested in turning your word game into a spelling game with text to speech capability.
Do you know what text to speech asset would work best with your wordgame?

the spelling game would require to listen words and to find them within the gride.

Henry
P.S. I am new to playmaker coming over from Construct 2.

Graham

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Re: Breakout Pro! for Playmaker
« Reply #35 on: March 05, 2018, 02:45:14 PM »

Hi

I am interested in turning your word game into a spelling game with text to speech capability.
Do you know what text to speech asset would work best with your wordgame?

the spelling game would require to listen words and to find them within the gride.

Henry
P.S. I am new to playmaker coming over from Construct 2.

Hi Henry,

I don't have any direct experience with text to speech plugins, but I have heard good things about "RT-Voice." It includes Playmaker actions according to the description, so this is probably a great place to start.

Keep in mind, there is no word finding algorithm built into my word game template, so you will have to create your letter tile layouts by hand, rather than randomly generating them.

Let me know if you have any other questions.

Kind regards,
Graham

Graham

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Re: Breakout Pro! for Playmaker
« Reply #36 on: April 30, 2018, 02:56:07 PM »
Breakout Pro is currently 30% off! Take advantage of the Unity Asset Store madness sale until May 11.
https://www.assetstore.unity3d.com/#!/content/64261?aid=1101lGst

Graham

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Re: Breakout Pro! for Playmaker
« Reply #37 on: June 20, 2018, 12:46:42 PM »
The Unity 2018 / Playmaker 1.9.0 support update is available now on the Unity Asset Store!

Installation issues have been resolved.

Graham

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Re: Breakout Pro! for Playmaker
« Reply #38 on: November 21, 2018, 06:44:54 AM »
A small build issue has been brought to my attention which seems to be affecting the most recent versions of Unity 2018. While in the editor, bricks should break as expected, however upon building the project you may notice that bricks will no longer break.

I have a solution and will be releasing an update as soon as possible. In the meantime, I have attached simple instructions that you can follow to resolve the issue yourself. These steps will have to be performed on each scene.

1. Place the Bricks Level prefab inside the Bricks gameobject in your scene.
2. Access the Level Manager Fsm component of the “Panel_LevelManager” gameobject.
3. Disable the “Create Object” action found in the “Load Bricks” state.
4. Add a “Set Game Object” action and set the Variable dropdown to “levelPrefab” and drag your Level Frefab from the scene into the Game Object field.


Graham

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Re: Breakout Pro! for Playmaker
« Reply #39 on: November 23, 2018, 08:38:05 AM »
Fix is now live on the Unity Asset Store and 3DSauce.com!