Hi all,
I have a simple 3D platformer with a Cube Character. I'd like him to be able to jump up onto 'special platforms' from underneath. My thought was to give him a collider on top, set it as a trigger, and when it collides with a platform from under, disable that platform's box collider(screen2a.jpg) for a moment.
I can access to the platform's Box Collider with Get Property, but I'm not sure how to toggle it, There is only an 'Enable' option (see screen1a). Using C# it's pretty straight forward, but I'm trying to use Playmaker exclusively for this.
1 - is this the best way to do this?
2 - How do I toggle a box collider I've accessed with a Get Property Action.
Any help would be mighty appreciated.
B.