Hello there, relatively new to Playmaker so bear with me.
In my game, the player will collect an amount of objects. The objects will simply dissapear (Destroy Self) on collection, and an "Objects Collected" array will be incremented by 1.
When this array reaches a certain amount (say, 4), a Trigger is made active on the level, and upon entering that trigger the next level is loaded.
I'm having a bit of an issue in getting Playmaker to recognize the array count and check against the value. It's entirely possible I'm using the wrong action state, but I've taken a few pictures below to show my process.
In the first state, the array value is set to 0. I want to do a check in the second state, and when the value reaches a certain amount (for testing, I have that value set to 1), the trigger is made active.
Possibly of little use, but here's a picture of my Object Collectible state machine, for posterity. This has been placed on a simple sphere for now.
Thanks in advance!