I'm new..
I have a simple state flow going from Idle to Jog. I want to blend from Idle to Jog, and am thinking the intent is to create a new state in between them, which I'll call Blend2Jog. In that state, I add a BlendAnimation action, but it doesn't allow me to add a Finish Event after its done blending to move to the looping Jog state. I always get an error with that Finish Event, specifically : Event not used by this state or any global transition!
I'm probably doing something wrong.. any ideas?