playMaker

Author Topic: Physics / rigidbody behaviour MASSIVELY different in build compared to preview.  (Read 1193 times)

Mulbin

  • Junior Playmaker
  • **
  • Posts: 90
Hi all, I'm having real trouble with a physics forces as they just don't have the same effect in my builds as they do in the editor (seem much weaker?).  I've read that unity needs to have all physics done using fixedupdate to avoid differences on different computers.  Does Playmaker automatically assign physics to fixedupdate?  How can I get consistent physics?

Mulbin

  • Junior Playmaker
  • **
  • Posts: 90
Ok... ignore this!  I've discovered it may be some unseen change that's also effecting the preview.