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Author Topic: Playmaker FSM Editing Becoming Sluggish  (Read 2020 times)

westingtyler

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Playmaker FSM Editing Becoming Sluggish
« on: September 25, 2016, 07:42:40 AM »
Over the past few months, Playmaker FSM editing has become sluggish, as in, I click an action to add it, and it takes a few seconds before adding. Or I delete an action from an event, and it takes a few seconds before "realizing" and deleting it. Making changes to an FSM in general has become sluggish.

This happens in non-prefab FSMs (which have always been laggy), and even in small fsms, which used to not happen. It really messes with my momentum as I try to develop systems and have to wait more and more, to the point that now programming using Playmaker feels like a tedious chore rather than fun.

Does anyone know of any tips for restoring fsm editor performance?

windows 10, unity 5.4.0b24, playmaker 1.8.2f7
« Last Edit: September 25, 2016, 07:44:55 AM by westingtyler »

djaydino

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Re: Playmaker FSM Editing Becoming Sluggish
« Reply #1 on: September 25, 2016, 08:19:38 AM »
Hi,
i have not had that problem yet, but maybe updating pm to 1.8.3 might help.

If you make a new project is it also laggy?

mdotstrange

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Re: Playmaker FSM Editing Becoming Sluggish
« Reply #2 on: September 25, 2016, 10:07:33 AM »
On the action browser- try clicking the little gear icon on the top right and uncheck "auto refresh action usage"
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ermak

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Re: Playmaker FSM Editing Becoming Sluggish
« Reply #3 on: September 26, 2016, 04:34:39 AM »
On the action browser- try clicking the little gear icon on the top right and uncheck "auto refresh action usage"

Thanks for this advice! I see better FSM performance now (in project with very game objects and FSMs).