Over the past few months, Playmaker FSM editing has become sluggish, as in, I click an action to add it, and it takes a few seconds before adding. Or I delete an action from an event, and it takes a few seconds before "realizing" and deleting it. Making changes to an FSM in general has become sluggish.
This happens in non-prefab FSMs (which have always been laggy), and even in small fsms, which used to not happen. It really messes with my momentum as I try to develop systems and have to wait more and more, to the point that now programming using Playmaker feels like a tedious chore rather than fun.
Does anyone know of any tips for restoring fsm editor performance?
windows 10, unity 5.4.0b24, playmaker 1.8.2f7