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Author Topic: Easy AI For Playmaker  (Read 3107 times)

ofridman

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Easy AI For Playmaker
« on: June 26, 2016, 05:14:58 PM »
*PLAYMAKER REQUIRED *
This extension requires one license per seat

These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.


This game was made with these actions.


Download for Android

Download for iOS

Easily create and modify dynamic AI Behaviors for your game project with these simple actions for playmaker.



The following actions are included:

- Flee
Flee from the target specified using the Unity NavMesh

- Pursue
Pursue the target specified using the Unity NavMesh

- Evade
Evade the target specified using the Unity NavMesh

- Patrol
Patrol around the specified waypoints using Unity NavMesh

- Cover

Find a place to hide and move to it using Unity NavMesh

- Wander
Wander using Unity NavMesh

- Can See Object
Check to see if the any objects are within sight of the agent

- Can Hear Object
Check to see if the any objects are within hearing range of the current agent.

- Flock
Flock around the scene using Unity NavMesh

- Not See Object
Check to see if the any objects not are within sight range of the current agent.

- Search
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.






CONTACT US

AxlPlay.com
« Last Edit: July 03, 2016, 02:19:07 PM by ofridman »

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Re: Easy AI For Playmaker
« Reply #1 on: June 27, 2016, 08:12:35 AM »
Looks like an useful package, would like to try it out, maybe you could post a Webplayer demo with the scene from screenshots?

Zeldag

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Re: Easy AI For Playmaker
« Reply #2 on: June 27, 2016, 12:23:46 PM »
Hi,

I played the game, but really did not find it helpful. The camera angle combined with the lack of variety and simplicity of the enemies means I have no idea if your asset would make good AI. (Oh and if you actually care about the game too, then definatley fix the camera angle.)

I would suggest taking those graphics (triangles and squares) from your screenshots and making a few videos or even a web player demo of a few scenarios that are possible with your asset. Preffebally a few simple ones and a few complex ones. It would be good as it would allow potential buyers (like me maybe :) ) to know if they like what is possible. Also you could then include the scenes as sample scenes in the asset itself.

Good luck with the asset!

ofridman

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Re: Easy AI For Playmaker
« Reply #3 on: June 27, 2016, 06:45:24 PM »
Thanks for your feedback, very helpfully.

I will definitely fix the angle camera and add new enemies type.

I am working in a web player demo and add some scenes demo with few complex AI.

I'll post here when is ready.




 

ofridman

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Re: Easy AI For Playmaker
« Reply #4 on: June 30, 2016, 03:26:06 PM »
Hi,

I finished the web demo, I made Capture the Flag:

DEMO capture the flag

so if you have any feature requests or support, please let us know.



mdotstrange

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Re: Easy AI For Playmaker
« Reply #5 on: July 01, 2016, 09:00:43 AM »
Its really difficult to see/understand what the ai is supposed to be doing- you might want to have text displaying their current states-

It looks like you are using the same action/task names as Behavior Designer uses- might want to take a look at their demo's for tips as they are very good http://opsive.com/assets/BehaviorDesigner/samples.php
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

Zeldag

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Re: Easy AI For Playmaker
« Reply #6 on: July 01, 2016, 11:02:26 AM »
Hi,

Fun little test scene (much more to the point than the android game :) - that was just a hassle lol), but MdotStrange is right, it took me a while to figure out what was going on... Actually I still dont know what the grey dude is supposed to be doing?

There were a few good plays, some that even made me smile, but I really hope you add more (and clearer :) ) preview material by the time I am ready to buy an AI asset.

ofridman

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Re: Easy AI For Playmaker
« Reply #7 on: July 01, 2016, 11:40:09 AM »
Thanks for the feedback.

I'm working in more demo scenes and go to republish capture the flag with the current states.

the grey dude is patrolling  ;)

miketolsa

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Re: Easy AI For Playmaker
« Reply #8 on: July 06, 2016, 04:45:48 AM »
somehow while checking webgl demo its showing out of memory error while loading the webgl demo on firefox & chrome ???

ofridman

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Re: Easy AI For Playmaker
« Reply #9 on: July 06, 2016, 07:18:13 AM »
Let me check it, is it a mac or pc ?

human890209

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Re: Easy AI For Playmaker
« Reply #10 on: November 23, 2016, 06:21:40 PM »
Seems similar to Behavior Designer Movement code :)