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Author Topic: [VR] The world through the eyes of a giant  (Read 1066 times)

JoyOfVR

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[VR] The world through the eyes of a giant
« on: November 25, 2016, 11:31:10 AM »
Hi,
I'm trying to create a game where at some point you enter a Giant mode and all objects appear smaller than they were before.
I've tried to use 'set scale' on a GameObject containing the camera, but the results were weird (all objects started moving with the head tracking).

Any code-less suggestions?
Thanks!
« Last Edit: November 25, 2016, 12:07:34 PM by JoyOfVR »