As I add new items to the game I have to manually update 20 or more states with new events and actions. This becomes tiresome and error prone so I'm looking for an alternative.
Even with templates there are a lot of unnecessary manual steps.
I've looked int custom actions which work great but I can't figure out how to assign a specific string to a pulldown for an fsm event or generate an event using editor commands or at runtime.
Has anyone encountered automation challenges like this with PM? How did you solve them?
Here's an example of the fsm state with the int switch I'm trying to extend.
Thanks.