playMaker

Author Topic: How to Play Different Animations One After the Other?  (Read 1220 times)

gregacuna

  • Full Member
  • ***
  • Posts: 143
How to Play Different Animations One After the Other?
« on: December 12, 2016, 07:56:50 AM »
I have a few animations on different game objects and I want to animate them in a certain sequence so one when is finished the next will start.

I did some searching, but haven't gotten anything other than just putting in wait actions.

Tried various Get Animator Current State Info and (Is Tag), but for some reason those aren't showing the actual animation being called in the animator.

Any thoughts?

JellyHair

  • Playmaker Newbie
  • *
  • Posts: 16
Re: How to Play Different Animations One After the Other?
« Reply #1 on: December 12, 2016, 10:42:06 AM »
You could try using animation events at the end of each objects' animation. You could then use a sequencing graph to wait for this end event before triggering the next.

Here's the tutorial on using animation events in PM: https://hutonggames.fogbugz.com/?W181