playMaker

Author Topic: FRUITMATTER gone gold!  (Read 19387 times)

4s4

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Re: banana shooter (title pending)
« Reply #15 on: June 10, 2012, 05:52:58 PM »



newest video:
Getting closer to final product step by step!
There has been loads of tweaks and graphical enhancments since my last update. Today I created new enemy type: the blackball entity. can be seen on the video!

My last development week starts tomorrow, on Friday the game should be good enough condition for Unity awards entry. :)

« Last Edit: June 11, 2012, 06:53:27 PM by 4s4 »

4s4

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Re: banana shooter (title pending)
« Reply #16 on: June 11, 2012, 07:00:30 PM »
Did some work on the on the playership and pickup objects.

It's funny how much updating graphics can change the feel of the game.




I also did a spanking explosion effect for the blackball explosion, I'll show it off on the next update.

4s4

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Re: banana shooter (title pending)
« Reply #17 on: June 12, 2012, 07:33:49 PM »

4s4

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Re: banana shooter (title pending)
« Reply #18 on: June 17, 2012, 04:04:19 PM »
Got a decent build ready for the Unity awards 2012.. Still need to get this thing released before 30th of june to qualify. Any suggestions where I should put the thing? I looked into desura put I dunno... what are common options for indies?

I just came back from short two day break, I'll start working again on tomorrow, need to add music and do some bug fixes.

here's the video from the build I send to Unity

« Last Edit: June 17, 2012, 04:05:58 PM by 4s4 »

4s4

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Re: banana shooter (title pending)
« Reply #19 on: July 05, 2012, 04:52:07 PM »
Bought iOS developer license yesterday.

Made this today:


Pretty cool, though quite laggy, need to start optimizing my stuff soonish.

4s4

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Re: FRUITMATTER gone gold!
« Reply #20 on: August 28, 2012, 03:55:51 PM »
Aand the game is done!! What a feeling!

Check out the launch trailer:

Buy the game from http://www.fruitmatter.com

justifun

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Re: FRUITMATTER gone gold!
« Reply #21 on: August 28, 2012, 04:34:25 PM »
Congratulations 4s4, on completing your game!  You've created a really nice polished game entirely with playmaker!  Truly inspirational.  I wish i was able to stay focused enough to take more of my projects through to completion. 

Any chance you could do a post mortem and talk about some of the playmaker related game development do's and don'ts you discovered during the process?

We'd love to learn from your experiences.

-Justifun

reedomatic

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Re: FRUITMATTER gone gold!
« Reply #22 on: August 28, 2012, 06:18:37 PM »
Congrats on finishing the game, looks very good.

Groo Gadgets

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Re: FRUITMATTER gone gold!
« Reply #23 on: August 28, 2012, 09:15:01 PM »
That's awesome news, congrats mate!

I'd love to hear more about your development process, would you mind sharing a post mortem with us all?

Cheers,

Simon

P.S. Absolutely LOVE your website! Great work turning it into retro box art  :-)

4s4

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Re: FRUITMATTER gone gold!
« Reply #24 on: August 30, 2012, 05:54:09 AM »
Thanks people! I'm just finishing up the press contacts, I've sent about 12 reviews copies just today to different indie game sites. Few coverage yet and even fewer sales, luckily I'm not really doing this to get rich :D

Anyways, I'm thinking of doing a demo, maybe that would boost the sales a bit, demo should be available today or early tomorrow, It's just hard to decide what to show in a demo for a game like this. I might show too much or too little, oh well.

4s4

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Re: FRUITMATTER gone gold!
« Reply #25 on: September 01, 2012, 06:51:43 AM »
Demo out for both platforms! http://www.indiedb.com/games/fruitmatter