playMaker

Author Topic: FRUITMATTER gone gold!  (Read 19383 times)

4s4

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FRUITMATTER gone gold!
« on: April 15, 2012, 02:19:38 PM »
Yellow, new playmaker user here. Got the PM in my hands last week. Started building this simple shooter right away... Here's where I´m now:


And a little video:
http://youtu.be/e8P7GszMsK0

My blog has more info of the progress so far. http://www.kaipaamo.fi/make3d/
« Last Edit: August 28, 2012, 03:54:05 PM by 4s4 »

Groo Gadgets

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Re: banana shooter (title pending)
« Reply #1 on: April 15, 2012, 09:13:16 PM »
Hey mate,

It's looking very cool, love the vector black hole and the twin trails from the banana projectiles.

Keep it up!

Simon

4s4

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Re: banana shooter (title pending)
« Reply #2 on: April 16, 2012, 02:01:44 PM »
http://youtu.be/I_aeEHbo1eA Progress!

Floor lights!
« Last Edit: April 16, 2012, 02:03:31 PM by 4s4 »

4s4

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Re: banana shooter (title pending)
« Reply #3 on: April 20, 2012, 05:30:30 PM »
New stuff, I started creating the main game, got new placeholders for bullet types and bullet viewer working today. Also new effect for bullets that miss their targets: http://youtu.be/IGU5ijYfiAA'

And blog post http://www.kaipaamo.fi/make3d/moloch-eats-healthy/

4s4

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Re: banana shooter (title pending)
« Reply #4 on: April 24, 2012, 07:12:37 PM »
Got things done! Lots of new stuff:

Blog post:
http://www.kaipaamo.fi/make3d/getting-things-done/

Newest video:
http://youtu.be/PNLx-p40C4I

4s4

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4s4

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Re: banana shooter (title pending)
« Reply #6 on: April 30, 2012, 05:22:34 PM »
http://www.kaipaamo.fi/make3d/balancing-acts-and-fruit-matters/ Scoring and basic gameplay work. now It's time to tweak :)

Newest video: http://youtu.be/vEJf8zqmVI0

Alex Chouls

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Re: banana shooter (title pending)
« Reply #7 on: April 30, 2012, 05:49:53 PM »
It's really fun seeing this come together - great blog!

4s4

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Re: banana shooter (title pending)
« Reply #8 on: May 05, 2012, 04:28:19 PM »
Alex, thanks, and thank you for this great tool :)

Newest update: http://www.kaipaamo.fi/make3d/grinding-in-progress/
And video: http://youtu.be/1UBgwoVbrms

4s4

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Re: banana shooter (title pending)
« Reply #9 on: May 10, 2012, 04:15:46 AM »
http://www.youtube.com/watch?v=ik_cIrOrbb8 newest video: got leveling up working. Game gets more and more difficult by each level until player fails.

4s4

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justifun

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Re: banana shooter (title pending)
« Reply #11 on: May 15, 2012, 08:42:18 AM »
Great progress 4s4!

Perhaps you can share with us some of the playmaker related actions or FSM setups you used to achieve some of the game mechanics so that we can all learn how it was used in real life.

Keep up the great work!

-Justifun

4s4

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Re: banana shooter (title pending)
« Reply #12 on: June 03, 2012, 08:08:38 PM »
New stuff! Getting closer to feature lock. My Playmaker scenes are getting pretty complex. Is it normal that the global variables window takes quite a while before opening and it feels bit unresponsive? I think I have aroudn 50-100 Global variables there. Game it self runs nicely.


new video:
http://youtu.be/JyUCuQt2zPo

Jernau

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Re: banana shooter (title pending)
« Reply #13 on: June 04, 2012, 05:34:19 AM »
Banana Shooter is looking great! I can't wait to play the final version.

I've taken the design decision in my game to have as few Global Variables as possible. This means that I encapsulate variables in their respective FSMs; for example I have a movesAllowed variable that is owned by the Moves Allowed FSM on my Movement Manager GameObject. If any other FSM needs to access this variable they request it from the Moves Allowed FSM and it's sent via an event (using Set Event Data). The downside to my approach is that it requires more plumbing (more states, events and actions) than using Global Variables, but it has the advantage of a cleaner division of concerns. So far it seems to be working well for me.

Did you make a specific game design decision to go the full Global Variables route, or is that just how your game grew to be?

4s4

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Re: banana shooter (title pending)
« Reply #14 on: June 04, 2012, 12:29:25 PM »
Jernau, Definitely the latter, one and half month ago I really only had an faith idea what the game would be and what would be reguired to make everything happen. Some of my earlier Playmaker stuff makes me cringe.  :P
I've fixed lot of stuff lately, but some of the things are too deep to fix now, so I've just left them be. For the next project I'll do bit more pre design work... maybe ;)