playMaker

Author Topic: Proper way to detect melee attack from player  (Read 2531 times)

JOY

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Proper way to detect melee attack from player
« on: December 28, 2016, 02:53:10 AM »
Hi,

I'd like to detect the melee attack from my player when the attack enemy. I found 2 solutions:
 - Add collider to the weapon (sword for example) and detect Trigger Event between the weapon and enemy. (I don't know how to add the collider to the weapon yet)
 - Add Animation event in the key frame that the attack was finished --> Send to Player Model FSM --> Continue to send to Enemy FSM

Which one is better? And is there any better solution?

Thanks,
Anh

kavery

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Re: Proper way to detect melee attack from player
« Reply #1 on: December 28, 2016, 09:27:14 AM »
I've only been able to get the first method to work with playmaker - with mostly great results.

When working with a C# programmer we used the second method, which does offer slightly better animation timing accuracy.

I'd like to hear if you're able to get animation events to work using PM.

JOY

  • Junior Playmaker
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  • Posts: 51
  • From JOY Entertainment
    • JOY Entertainment
Re: Proper way to detect melee attack from player
« Reply #2 on: December 28, 2016, 09:39:37 AM »
Hi kavery,

Yes I was able to get Animation Events using PM. Follow the flow I mentioned above.
Attach the screenshots here.

kavery

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Re: Proper way to detect melee attack from player
« Reply #3 on: December 28, 2016, 10:23:09 AM »
Thanks JOY! Can't wait to give it a try tonight.