Hey guys i'm working on a pickup/interaction system for VR that allows you to pickup and throw objects, this works great when stationary.
However when the camerarig is moving and i drop the object, it does not fall straight down, but falls back from where the player is comming. So it does not take the camerarig velocity into consideration.
I have this and it works great:
Get controller position and velocity
Set rigid body constraints
Set angular velocity
Can anybody tell me how i would get the object to fall straight down when moving?