Is it possible to get a key from unity's default input manager to a string? I would need to know what button has player set to for example Fire1 in the launch panel and print that to a string but is it possible? I know it's not possible to change the button in runtime but is there a way to even know what the button is.
Edit: Found an earlier thread from 2013 and it wasn't possible then, so probably it's not possible now. Does anyone know any workarounds?