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Author Topic: Getting a key from input manager to string  (Read 167 times)

MAX_POWER

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Getting a key from input manager to string
« on: January 28, 2017, 08:29:31 AM »
Is it possible to get a key from unity's default input manager to a string? I would need to know what button has player set to for example Fire1 in the launch panel and print that to a string but is it possible? I know it's not possible to change the button in runtime but is there a way to even know what the button is.

Edit: Found an earlier thread from 2013 and it wasn't possible then, so probably it's not possible now. Does anyone know any workarounds?
« Last Edit: January 28, 2017, 08:39:16 AM by MAX_POWER »