playMaker

Author Topic: Getting a key from input manager to string  (Read 1122 times)

MAX_POWER

  • Playmaker Newbie
  • *
  • Posts: 40
Getting a key from input manager to string
« on: January 28, 2017, 10:29:31 AM »
Is it possible to get a key from unity's default input manager to a string? I would need to know what button has player set to for example Fire1 in the launch panel and print that to a string but is it possible? I know it's not possible to change the button in runtime but is there a way to even know what the button is.

Edit: Found an earlier thread from 2013 and it wasn't possible then, so probably it's not possible now. Does anyone know any workarounds?
« Last Edit: January 28, 2017, 10:39:16 AM by MAX_POWER »