Hello,
we are developing kind of a launcher of minigames. Each minigame is a scene compressed into an assetbundle, so the main app (the launcher) have no code or FSM of any minigame.
The thing is that it looks like the global variables used in Playmaker won't work because the PlaymakerGlobals (located under a Resources folder inside Playmaker folder) are not in the launcher application or in the assetbundle. Is there a way so I can use those global variables in the downloaded scene from the assetbundle?
Thanks in advance.