playMaker

Author Topic: Playmaker Help / Creating a 2D Catapult Mechanism  (Read 1243 times)

poolofclay33

  • Playmaker Newbie
  • *
  • Posts: 1
Playmaker Help / Creating a 2D Catapult Mechanism
« on: May 19, 2017, 12:43:29 PM »
I'm trying to create a game where I have a stationary character using his arm as the catapult mechanic. In other words, the character would be static and his arm would be pulled down by the player to launch a ball out of his hand. I'm having trouble how to start this using playmaker. I've tried using a type of slingshot mechanism, but it's not exactly what I want since I'd rather have a catapult mechanism. Thanks in advance for any of the help I get!