playMaker

Author Topic: TriggerEvent - Target Object  (Read 460 times)

MakerPlay

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Re: TriggerEvent - Target Object
« Reply #30 on: August 17, 2017, 06:40:51 AM »
Very cool  8)
This is what i wanted to hear. Possible custom-actions, new infrastructure and TargetObjects for events. Nice bright future  :)

NinjaX

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Re: TriggerEvent - Target Object
« Reply #31 on: August 26, 2017, 05:42:19 PM »
BUMP

Sorry but I need help with an ALTERNATIVE for Trigger Stay!

When you put a Trigger enter event it lets you store the results in a "GameObject Variable" How do I use this with BOOLS ?

What is the best alternative for Trigger Stay ? Thank You so much :)
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djaydino

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Re: TriggerEvent - Target Object
« Reply #32 on: August 27, 2017, 12:49:29 AM »
Hi,
You can use "get Fsm bool" to get the bool value from that fsm on another fsm

Then you can use a bool test to see if true or false,
then you can for example use a send event to do something