playMaker

Author Topic: How to paint or create terrain trees/grass with playmaker?  (Read 2363 times)

zhevas

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How to paint or create terrain trees/grass with playmaker?
« on: August 30, 2017, 07:16:26 PM »
Hi guys, is there any way to paint or create terrain trees/grass with playmaker?

I mean, any action or anything that allows to paint grass or a tree at the players or any given location while playing (runtime)

something like this or anything similar/closest option


Thanks guys!

zhevas

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #1 on: August 31, 2017, 06:11:40 AM »
anyone?

zhevas

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #2 on: September 01, 2017, 06:47:32 PM »
bump

Ateam

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #3 on: September 01, 2017, 08:55:45 PM »
wait ;) I have a idea

Ateam

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #4 on: September 01, 2017, 09:09:14 PM »
You means paint trees in realtime or generate trees in realtime?

something like this ?
https://media.giphy.com/media/xT9IgkIJPErLh1h2lW/giphy.gif
« Last Edit: September 01, 2017, 09:31:51 PM by Ateam »

zhevas

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #5 on: September 05, 2017, 05:44:12 AM »
Thanks for the reply! I mean generating them, for example when I press a key generate a tree at the player position

djaydino

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #6 on: September 05, 2017, 12:52:29 PM »
Hi,
I saw a topic on this in unity :
http://answers.unity3d.com/questions/650308/how-do-i-interact-with-terrain-trees.html

and this :
http://the-game-designers-journey.blogspot.com/2014/05/createremove-unity-grass-at-runtime.html

it can be done in playmaker but it wont be easy to setup.
also this is very cpu intensive from what i have red.

tcmeric

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Re: How to paint or create terrain trees/grass with playmaker?
« Reply #7 on: September 05, 2017, 01:21:09 PM »
Maybe an easier solution is to make a bunch of tree prefabs and just place those. Less system intensive I would guess. That would be much easier in playmaker as well.