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Author Topic: PostLateUpdate.Update.VideoTextures need infos  (Read 47 times)

blackant

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PostLateUpdate.Update.VideoTextures need infos
« on: October 02, 2017, 07:16:53 AM »
Hello guys,
i posted it also on unity forums...

i'm working on my game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

let's check the attached screenshot;

as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

so i would like to know if someone can help me and tell me were i must look.
i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

i have no idea if this may be caused by playmaker script or something like that