Thanks for the suggestion Alex, all debugging stuff seems to be on, and the unity console is logging away.
After some more testing, i think there's something related to the amount of entries in the log that eventually makes it go blank; as long as i'm working on smaller-scale fsm's, the log seems to work as intended
It would be amazing if i could override the point at which the FSM log turns blank, in the same way i can override the max loop count! That is, if indeed it's the event count that makes it blank in the first place. But for now, i've managed to debug what i needed; thanks for reading!