Hi,
I've got a sprite in my action and I want to check if the inputed value is none. I've tried null but that doesn't seem to work.
Currently I'm using a bool value to see if I need to change the sprite, but if I can check if the sprite is none then I don't need the bool (just tidying code a little).
public FsmBool SecondImage;
[ObjectType(typeof(UnityEngine.Sprite))]
public FsmObject SecondImageSprite;
Thanks,
Steven