playMaker

Author Topic: How to work on Mobile and Desktop versions non-destructively? [SOLVED]  (Read 1982 times)

Neikke

  • Full Member
  • ***
  • Posts: 134
Hi, noob question here

I already have a windows/mac versions of my game (3d side-scroller/autorunner), now I also want to port it to IOS. Apparently I will have to do lots of optimization work, reducing polycount of objects, changing shaders (may be) which is of course is a destructive approach in case I need to switch back and make some changes to Desktop versions of it.

So how should I work simultaneously on Desktop and Mobile versions of my game non-destructively? Thanks in advance for any help and advice!
« Last Edit: December 04, 2017, 02:21:26 PM by djaydino »

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: How to work on Mobile and Desktop versions non-destructively?
« Reply #1 on: November 28, 2017, 03:54:06 PM »
Hi,
I think i would split it up in 2 projects.
1 dedicated for mobile and 1 for desktop.

and if some fsms are changed and the scene is the same (fsm/action/states) then export the scene and import to the other project.

Do the same and after than on the other project make a prefab of the part that is changed on that scene and then drop it in the other scene dedicated to the other project and copy the parts.

For smaller changes just do them on both.

For data changes maybe use xml so you can copy the xml to the other project.

Neikke

  • Full Member
  • ***
  • Posts: 134
Re: How to work on Mobile and Desktop versions non-destructively?
« Reply #2 on: December 04, 2017, 05:37:52 AM »
Sounds good to me. Thanks a lot djaydino!