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Author Topic: block Fsm to " Always show "  (Read 2119 times)

mutoit

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block Fsm to " Always show "
« on: December 01, 2017, 03:35:52 PM »
is there some (*Censored) way to keep the fsm , something to always show, even if u change of objects etc ?

Thanks
« Last Edit: December 01, 2017, 03:55:36 PM by djaydino »

djaydino

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Re: block Fsm to " Always show "
« Reply #1 on: December 01, 2017, 03:58:13 PM »
Hi,
Please keep it clean it won't help using bad words, you wont get faster answer by doing so!

for you question, yes there is, on the playmaker window (somewhere top/center)
there is a lock button, you can click it to lock the fsm so it will stay focused.

mutoit

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Re: block Fsm to " Always show "
« Reply #2 on: December 01, 2017, 04:00:59 PM »
Is just that i'm very upset with unity. but ... yes, it is the button that I use but even so, if I change the object before trying the scene, the current WSF disappears from my view.
is just me ?

djaydino

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Re: block Fsm to " Always show "
« Reply #3 on: December 02, 2017, 08:58:25 AM »
Hi,
It seems to work fine here (unity 2017.2 and PM 1.8.5)
But if you mean the tab switching to the game view, there is only the solution the place 1 of them somewhere else.


saneinsylum

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Re: block Fsm to " Always show "
« Reply #4 on: December 08, 2017, 02:47:45 AM »
what I think might be happening, is you have an FSM for a prefab locked, but the FSM you are trying to look at is an instance, which would have its own instance of the FSM that wouldn't show you the current state of that instance because its locked to the prefab FSM?
maybe?