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using System;using System.Collections;using UnityEngine;namespace HutongGames.PlayMaker.Actions{ [ActionCategory("Soul Saga")] [Tooltip("")] public class GetLocalPlayerId : FsmStateAction { //Public [RequiredField] public FsmGameObject VarManager; [RequiredField] [UIHint(UIHint.Variable)] public FsmInt storeID; public bool everyFrame; GlobalVariableManager GVM; public override void Reset() { storeID.Value = 0; everyFrame = false; } public override void OnEnter() { DoGetId(); if (!everyFrame) Finish(); } public override void OnUpdate() { DoGetId(); } void DoGetId() { if (storeID.Value == 0) return; GVM = VarManager.Value.GetComponent<GlobalVariableManager>(); storeID.Value = GVM.localPlayerId; } }}