Hello,
i have added this script from ecosystem. and want to use it for a big group of gameobjects. the goal is to get all the mesh renderer component of that group, and make some changement. sofar i have always the problem, that only one component is stored in the valiable. the valiable i set to object, like the in the screenshot. but since its just object, then its only one in the valiable. when i set it to array or string, then it doesnt show in the component valiable option anymore.
any advice?
thank you in advance.