playMaker

Author Topic: Renaming FSM events, renames all shared event names across the ENTIRE PROJECT  (Read 2309 times)

Eidrog

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Hello, and thank you for your time.

Whenever I rename an event in an FSM, it secretly renames all events that share that name across the entire project.

For example, I have a Jill FSM that has a JillWantsToTalk state that transitions out with a TalkToJill event.

I copy this state and paste it into a Jack FSM. I rename the state to JackWantsToTalk and rename the event to TalkToJack

Unbeknownst to me, the event in my Jill FSM is now TalkToJack and my game is broken. :(

Now, I can think of when renaming an event across the entire project would be helpful, and I see the documentation says if you rename an event specifically in the Event Browser it will be renamed across the entire project. But what I'm seeing is that regardless if I rename an event in the Event Browser or just in an FSM, the event is getting renamed across the entire project. Please help!  :-\

« Last Edit: December 27, 2017, 07:38:58 PM by Eidrog »

Alex Chouls

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What version of Playmaker and Unity are you using?

Eidrog

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Thanks for the prompt reply.  :)

Playmaker version 1.8.4.f5

Unity version 5.6.1p4

Alex Chouls

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Try updating to the latest Playmaker version (1.8.6)
It's possible there was a bug in the release you're using...