I wanted to use iTween to determine the tweening of an enemy appraching the player. However, whenever the player changes positions I have to restart the itween, but when I do this the enemy will stop for a split second before continuing, causing it to act weird if the player is moving constantly. For now I am using the Transform's Move Toward action packaged with playmaker. This is working fine, but I'd still like to know how to fix the iTween issue in case I want the power of iTween for one of my movements.
Any ideas on how to fix this issue?
Thanks!