playMaker

Author Topic: [SOLVED] Raycast Visibility?  (Read 1904 times)

ksimm

  • Playmaker Newbie
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  • Posts: 2
[SOLVED] Raycast Visibility?
« on: May 29, 2012, 11:32:48 AM »
Hello and first of all apologies if this is not a playmaker issue! My problem is that I can't for the life of me get the raycast to be visible. I've checked the gizmos and they are all enabled.

I setup an FSM that has a cube rotate when you press on some buttons, whilst casting a ray in the z direction. I know it's working because I have the cube change colour when it hits two objects, and then reverts back when nothing is hit.

I'm probably missing something very simple...  :P



« Last Edit: May 29, 2012, 01:04:20 PM by Alex Chouls »

ksimm

  • Playmaker Newbie
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  • Posts: 2
Re: Raycast Visibility?
« Reply #1 on: May 29, 2012, 12:03:10 PM »
Woops yes I was correct, I didn't realise the gizmo dropdown worked like a button when running the game... sorry!  :o