Not sure if this is a bug, an error on my part, or just unsupported.
I am currently trying to setup a rigged character with hit locations (Chest, arms, head, and legs). The hit locations are defined by capsule colliders which are parented to the appropriate bone on the armature. An FSM with a Touch Object Event is then applied to the collider.
These touch events are not registering for some reason. If I unparent them from the mesh, then the touch will register, which led me to believe these touch objects don't like being parented; but then I did a test by parenting a couple of cubes and they seem to work just fine.
Could it have something to do with being parented to the armature mesh? I've been mucking around on this for hours trying to get it to work but it won't budge.