playMaker

Author Topic: Rotorz Tile Editor Actions (2D/3D tiles, MineCraft/Terraria drawing)  (Read 5072 times)

amaranth

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After trying just about every tile system in Unity's asset store, Rotorz Tile System turned out to be the BEST!!!  (for me, at least). It can be used with 2D and 3D tiles with a gazillion layers, the editor is lightning-quick, you can create brushes with advanced rules, and overall, this tool feels more professional than other, more popular tools. The API is huge, so I'm starting with the simplest actions that were useful for me.



Rotorz Tile System Website:
http://rotorz.com/tile-system/

I've attached two scripts:
(1) RotorzGetMouse - Get's the position of the mouse on a tilemap (grid that contains the tiles)
(2) RotorzCreateTile - Draws/Removes a specific tile on the grid. No need to update colliders. This does it all!
« Last Edit: July 11, 2012, 11:36:15 AM by amaranth »

amaranth

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Re: Rotorz Tile Editor Actions (2D/3D tiles, MineCraft/Terraria drawing)
« Reply #1 on: July 11, 2012, 11:36:57 AM »
Updated RotorzCreateTile.cs so that it works with the latest version of Rotorz Tile Editor.