playMaker

Author Topic: iTween FadeTo  (Read 20054 times)

Boom7Games

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Re: iTween FadeTo
« Reply #15 on: October 05, 2014, 11:38:05 AM »
I really dont understand how to use the alpha which is 0 by default and which shader you recommend for 2d. thx

Twood

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Re: iTween FadeTo
« Reply #16 on: October 31, 2014, 11:16:08 AM »
Nice action. Thanks for the share.

I really dont understand how to use the alpha which is 0 by default

You need to use a shader that supports transparency first. If it does then it works because it's fading to 0.

cgidesign

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Re: iTween FadeTo
« Reply #17 on: July 10, 2015, 03:33:24 AM »
hey sorry to dig up and old thread but this was exactly what i needed to fade an object in unity 5 + playmaker.

problem is, in unity it works fine! which is great (y) but when i build it using webgl,webplayer or standalone it doesnt work.

do you know why? or can you point me in the the right direction?

dudebxl

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Re: iTween FadeTo
« Reply #18 on: July 10, 2015, 04:13:50 AM »
Be careful with iTween, it's not the most optimized tween.. If you are going to tween a lot, you r better off using LeanTween or DoTween..

 ::)

cgidesign

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Re: iTween FadeTo
« Reply #19 on: July 13, 2015, 04:24:33 AM »
thanks dudebxl ill be sure to check it out now.

Michaelb

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Re: iTween FadeTo
« Reply #20 on: September 03, 2015, 12:19:35 PM »
Perfect , much appreciated.

Can someone please upload those 2 to the ecosystem?

Thank you advance

Michael.