Hi Mike, I just installed the package from the Asset Store, then installed the Playmaker package from your website. I then loaded the Example scene and play tested. When I click the save button, I get this message:
Failed to serialize status of Capsule with error System.NullReferenceException: Object reference not set to an instance of an object
at LevelSerializer.<SerializeLevel>m__8A (UnityEngine.Component c) [0x00000] in C:\Users\Amanda\My Files\My Game Projects\Pixel Pygmies\Development\Eden\Assets\Plugins\whydoidoit.com\Serialization\LevelSerializer.cs:779
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[UnityEngine.Component,System.String].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateDistinctIterator>c__Iterator3`1[System.String].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[String,String,Boolean] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[String,String,Boolean] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0
at LevelSerializer.<SerializeLevel>m__79 (UnityEngine.GameObject n) [0x00000] in C:\Users\Amanda\My Files\My Game Projects\Pixel Pygmies\Development\Eden\Assets\Plugins\whydoidoit.com\Serialization\LevelSerializer.cs:776
UnityEngine.Debug:LogWarning(Object)
LevelSerializer:<SerializeLevel>m__79(GameObject) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:797)
System.Linq.Enumerable:ToList(IEnumerable`1)
LevelSerializer:SerializeLevel(Boolean, String) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:756)
LevelSerializer:SerializeLevel(Boolean) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:671)
LevelSerializer:CreateSaveEntry(String, Boolean) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:294)
LevelSerializer:PerformSave(String, Boolean) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:468)
LevelSerializer:SaveGame(String, Boolean, Action`2) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:460)
LevelSerializer:SaveGame(String) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:436)
TestSerialization:OnGUI() (at Assets/UnitySerializer/Scripts/TestSerialization.cs:22)
Any idea about what went wrong? After this happened, I re-imported PlayMaker and UnitySerializer. Retested. Same problem. Restarted machine for kicks. Retested. Same problem.