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Author Topic: Bool Test loop count exceeded  (Read 1719 times)

mutoit

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Bool Test loop count exceeded
« on: February 04, 2018, 05:59:54 PM »
hello, i have one DisplayManager that change the ui when player trigger enter etc.
I put one Bool test like first state in this Manager but that give me this error.
How i can check if player enter or not everytime ?

Thz

djaydino

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Re: Bool Test loop count exceeded
« Reply #1 on: February 04, 2018, 07:35:52 PM »
Hi.
You have a infinite loop going on (which means that it loops infinite in a single frame)

Can you show the FSM/State/Actions for this?

A "Next Frame Event" in between your states can solve this issue but i think it is not even needed and then it is better not to.

mutoit

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Re: Bool Test loop count exceeded
« Reply #2 on: February 05, 2018, 07:44:34 PM »
Well, finally i use 1 global variable ,then i take his valor in my " manager " to display this value.

Thz

djaydino

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Re: Bool Test loop count exceeded
« Reply #3 on: February 06, 2018, 12:59:58 AM »
Hi,
If you can make some images or video from your fsm/states/actions i can see what is wrong.

mutoit

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Re: Bool Test loop count exceeded
« Reply #4 on: February 06, 2018, 08:55:32 AM »
Well finally I have used another method.
But I think that what I really need is something that sends a message only when the variable of another FSM changes. (This variable must be global ? )
Can you advise me?

djaydino

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Re: Bool Test loop count exceeded
« Reply #5 on: February 07, 2018, 02:29:42 AM »
Hi.
Again If you can make some images or video from your fsm/states/actions so i can see what is wrong and/or to see what you are trying to do.

If you do not want to place in public you can pm them to me.