Hi,
I have a 'NPC' with an Start State, where he plays a waving animation (to get the players attention)
He is also setup to have a Trigger Event with 'On Trigger Enter' so that when the player walks up to him he initiates dialog.
What I would like to do is have it loop back to the waving animation until the player activates the trigger but I am not sure the best way to do this.
Ideally I would like to not have the animation itself set to loop incase I want to have it as a one-off play (as the wave is a once action.)
Any ideas?
Thanks