I'm trying to build for WebGL with image textures pulled from an URL – Unity2017.3.0f3
WWWPOST works in Editor but throws "MovieTexture" errors that stop the build. I have to delete the .cs before I can successfully build a WebGL project.
WWWPOSTMobile also works in Editor but fails gracefully in the final WebGL project (texture doesn't load but Is Error event fires correctly).
Is there a different action/method I should use with WebGL? Is there something I have missed? Thank you for advice.