Hi guys, Im new over here, using the forums and playmaker, so hi everyone.
My problem is that Im using a Rigidbody (mass 1, dra 0, Angular Drag 0) as a character controller.
And for the jump I use this state machine when the player press the jump button (image attached).
I made that way so you can hold the button to jump higher or lower, at first it seems great but after doing some testing I realize that somentimes my character jumps higher and other times it jumps lower even if I press the button the same amount of time, I tried changing the force mode, the amount of force, the mass... and I dont have a clue why...any sugestions? sorry for my bad english, thanks!