You mean building for android right?
What unity/playmaker version are you using?
Do you use cloud to build?
Can you repo in a simple project and pm a link?
Yeah, exporting to Android == Build for Android.
Not at the moment on the own computer, but latest stable of Unity 2017 and Playmaker 1.8.9.
Not using Cloud build.
In my case
this topic might solve the problem. Will try to test it in the evening. If I can't get it working with the help of that I make some new project that reproduces the issue and will provide a link with PM then.
My case told short:
1.) I read .json file and parse it into an object
2.) Then setting Playmaker FSM'
int variables value from that object
In Editor it works, but not when exporting/building for Android.