Hey, guys!
I wonder, is it possible to render and save a texture with transparency at runtime?
I mean take a picture from camera and save it as image but keeping the camera background transparent?
I thought RenderTexture and
this action converting RenderTexture to Texture2D could help me, but it have some weird behavior: When I try to save a picture it does not make a snapshot at current time, but record all the previous object movement. So, I can have an object on transparent background but with all the trails behind...
Is it a RenderTexture limitation? Is it even possible to save a picture with transparency?