playMaker

Author Topic: Show FSM names in State View  (Read 2423 times)

adre

  • Playmaker Newbie
  • *
  • Posts: 20
Show FSM names in State View
« on: April 16, 2018, 05:26:31 AM »
Hello,
I sometimes have multiple FSMs in one gameobject.

Say: Gameobject has FSM_001 and FSM_002

When i drag and drop these FSMs to State View and use Set Property to enable or disable them, in the State view of playmaker window, it does not indicate which FSM (the name) it is enabling or disabling. It works,yes, but it doesnt indicate the FSM name.

I have about 250 FSMs in one gameobject and when i go to the state view, it is impossible to know which FSM's it is enabling and disabling. It would be great if it said the FSM name (in this case FSM_001 or FSM_002) in state view of Playmaker.

Thanks a lot.

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Show FSM names in State View
« Reply #1 on: April 17, 2018, 03:29:23 AM »
Hi,
You should avoid using Get/Set Property actions.
These 2 actions are there if you need to get/set some values from a 3rd party asset or script that have no Playmaker actions.

You should use the 'Enable FSM' action.

On the Ecosystem you can also find 'Enable Multiple FSM'

adre

  • Playmaker Newbie
  • *
  • Posts: 20
Re: Show FSM names in State View
« Reply #2 on: April 17, 2018, 04:20:04 AM »
Hi,
You should avoid using Get/Set Property actions.
These 2 actions are there if you need to get/set some values from a 3rd party asset or script that have no Playmaker actions.

You should use the 'Enable FSM' action.

On the Ecosystem you can also find 'Enable Multiple FSM'

Ah okay. Thank you!