playMaker

Author Topic: Playmaker errors in FSM's  (Read 1075 times)

san_san

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Playmaker errors in FSM's
« on: May 03, 2018, 04:45:18 AM »
I have a lot of errors in FSM's, like in Activate gameobject - no gameobject choosen.
Do this have some impact on prefomance?

velketor

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Re: Playmaker errors in FSM's
« Reply #1 on: May 03, 2018, 10:35:32 AM »
The only thing I can think of is prefabs should not be referencing scene objects.  If the gameobject you are trying to activate is a scene object and you are doing this from an FSM, you should find the game object by tag, store it as a game object variable, then activate that variable.  That's how I do it.