Hey everyone!
I'm having a hard time finding a solution to this one and was hoping for some help/guidance on it. My issue is currently I have AI that when spawned, they will actively seek out a job. (Find a farm to get food, or lumber mill for Wood ect.) Once they get hungry or tired, they will return home to refill and back to work they go. Everything is working currently but the issue is pathing. Since objects are dynamically placed in the world, I can't Bake the scene (That I know of) each time a new building is placed/destroyed. I only have a simply Move to action to get the job done currently but that tends to lead to "wall humping"until they get around any object in their path. Would anyone have any idea or direction I should look into this?
Thanks