playMaker

Author Topic: Calibrate acceleration input?  (Read 1886 times)

derkoi

  • Full Member
  • ***
  • Posts: 187
Calibrate acceleration input?
« on: July 04, 2012, 02:04:51 PM »
Hey guys,

I'm trying to get my head around calibrating the acceleration input so my players don't have to start the game with their device flat.

Can anyone give me some pointers please?