HI I'm dealing afew issues and need to explain
I need to capture the screen with GUI and place it on a GUI object
I'm using Screen capture manager from the asset store ( the only one that can capture the GUI ) the data I get from that is a Texture2D object
I convert by sending to a Bolt variable and bring it back as a Texture
then i convert it to a Sprite and apply a Gui Texture objects in my scene
I do this to 5 different screen captures ( let's say 5 pages ) to 5 gui objects
I have 5 different Texture Variables ( Page_1,Page2, Page 3,Page 4, Page5 )
Now I'm running into an issue where I have a different variable each step in the chain ( Page1Capture, Page1FromBolt, Page1ConverttoSprite etc)
but when I apply to the final variable let say Page2ConverttoSprite2
ALL the sprites Variables get updated?
Page1ConverttoSprite,
Page2ConverttoSprite
Page3ConverttoSprite
Page4ConverttoSprite
Page5ConverttoSprite
to explain again when i apply a new texture to GUI page 5 all sprites in the code get updated ?
is the sprite data a Instance? i think it is because all data related to that instance is getting updated ? and the sprite does not have a name ?
I was thinking since i sent it to Bolt and back and the converted each image data in it's own Variable at each step in the command chain it is would be isolated ?
currently very confused how to proceed ??