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Author Topic: grabbing angular velocity from agent  (Read 991 times)

autumnboy

  • Junior Playmaker
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grabbing angular velocity from agent
« on: June 06, 2018, 08:55:11 AM »
Hi,

I want to play an animation when float (turn) is above x. How would I go about grabbing the magnitude from an agent or an object that is rotating.

Basically I want to detect whether the object/agent is rotating or not and then use the value to play an animation.

Doesn't have rigged body so I can't use Get Angular Velocity.

Thanks,
Josh