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Author Topic: Vegetation System  (Read 664 times)

Bainto

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Re: Vegetation System
« Reply #30 on: July 08, 2018, 08:09:18 AM »
would this work?
"It seems like you can not destroy objects in the trigger event.

Try setting a local boolan to true and then testing this in Update() doing the code there.
Then setting the boolean back to false.

this way you move the code to update from the trigger. "

this is what the author said. and how would i add this in if so?

600

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Re: Vegetation System
« Reply #31 on: July 10, 2018, 02:10:34 AM »
I have contacted Lennart (the author from this asset) thru discord,
So lets see what will happen :)
Worst case you can sponsor me so that i can purchase (i do not need this asset so i am not planning the purchase this myself) the asset and i can make actions for you.
I like this idea, if Lennart do not want to port to PM, we could do the sponsorship way some time in August. Until then we could gather action requests here.

Bainto

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Re: Vegetation System
« Reply #32 on: July 10, 2018, 09:34:01 AM »
that would be awesome lol

Bainto

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Re: Vegetation System
« Reply #33 on: July 15, 2018, 11:42:40 PM »
so i actually full screened the game to see more of what was happening when i got this error both of it not being able to be used on multiple arrays as well as for when it gives me the visual error with this grey splotch on the screen where as i move it goes crazy. When i actually max screened the game and got this error the other trees from the original package were shooting out of it and moving. idk if this helps but its some extra info. Ill post a pic of the problem.
« Last Edit: July 16, 2018, 12:26:17 AM by Bainto »